Optimise splash latenc y by delaying the c a l l i n g thread according
to number of processors a v a i l a b l e.Mul t iproces sor plat forms s
u c c e s s f u l l y load the splash image i n p a r a l l e l wi th low
overhead.Uniprocessors s t ruggle however !
Closes the splash screen i f open , or abandons splash screen i { not al
ready open.Re l a t i v e l y long image loading delays the opening.Cal l
t h i s method at the end of program s t a r t up , i.e.t y p i c a l l
y at the end of main ( ).
Splashes the screen f o r at l e a s t the given number o{ mi l l i
seconds i f , and only i f , the splash screen has al ready loaded.I f
not al ready splashed , the method returns immediately.Invoke t h i s
method before disposing i f you want to for ce a minimum splash per iod.
Constructs SplashScreen using filename " splash.png " for the
image unless you change the default using setImage or call
splash with an argument specifying a different image.
Waits f o r the splash screen to load f o r a l imi t e d amount o{ t
ime.Method returns when the splash has loaded , or when the given t ime l
imi t expi res.